PxNodeIndex#

Defined in include/PxNodeIndex.h

class PxNodeIndex#

PxNodeIndex.

Node index is the unique index for each actor referenced by the island gen. It contains details like if the actor is an articulation or rigid body. If it is an articulation, the node index also contains the link index of the rigid body within the articulation. Also, it contains information to detect whether the rigid body is static body or not

Public Functions

inline explicit PxNodeIndex(PxU32 id, PxU32 articLinkId)#
inline explicit PxNodeIndex(PxU32 id = 0xFFFFFFFFu)#
inline PxU32 index() const#
inline PxU32 articulationLinkId() const#
inline PxU32 isArticulation() const#
inline bool isStaticBody() const#
inline bool isValid() const#
inline void setIndices(PxU32 index, PxU32 articLinkId)#
inline void setIndices(PxU32 index)#
inline bool operator<(const PxNodeIndex &other) const#
inline bool operator<=(const PxNodeIndex &other) const#
inline bool operator==(const PxNodeIndex &other) const#
inline PxU64 getInd() const#

Protected Attributes

PxU64 ind#