PxVec2T
Defined in include/foundation/PxVec2.h
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template<class Type>
class PxVec2T
2 Element vector class.
This is a 2-dimensional vector class with public data members.
Public Functions
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inline PxVec2T()
default constructor leaves data uninitialized.
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inline PxVec2T(PxZERO)
zero constructor.
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inline explicit PxVec2T(Type a)
Assigns scalar parameter to all elements.
Useful to initialize to zero or one.
- Parameters:
a – [in] Value to assign to elements.
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inline PxVec2T(Type nx, Type ny)
Initializes from 2 scalar parameters.
- Parameters:
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inline PxVec2T(const PxVec2T &v)
Copy ctor.
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inline PxVec2T &operator=(const PxVec2T &p)
Assignment operator.
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inline Type &operator[](unsigned int index)
element access
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inline const Type &operator[](unsigned int index) const
element access
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inline bool operator==(const PxVec2T &v) const
returns true if the two vectors are exactly equal.
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inline bool operator!=(const PxVec2T &v) const
returns true if the two vectors are not exactly equal.
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inline bool isZero() const
tests for exact zero vector
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inline bool isFinite() const
returns true if all 2 elems of the vector are finite (not NAN or INF, etc.)
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inline bool isNormalized() const
is normalized - used by API parameter validation
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inline Type magnitudeSquared() const
returns the squared magnitude
Avoids calling PxSqrt()!
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inline Type magnitude() const
returns the magnitude
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inline PxVec2T operator-() const
negation
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inline PxVec2T operator+(const PxVec2T &v) const
vector addition
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inline PxVec2T operator-(const PxVec2T &v) const
vector difference
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inline PxVec2T operator*(Type f) const
scalar post-multiplication
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inline PxVec2T operator/(Type f) const
scalar division
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inline PxVec2T &operator+=(const PxVec2T &v)
vector addition
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inline PxVec2T &operator-=(const PxVec2T &v)
vector difference
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inline PxVec2T &operator*=(Type f)
scalar multiplication
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inline PxVec2T &operator/=(Type f)
scalar division
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inline Type dot(const PxVec2T &v) const
returns the scalar product of this and other.
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inline PxVec2T getNormalized() const
returns a unit vector
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inline Type normalize()
normalizes the vector in place
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inline PxVec2T multiply(const PxVec2T &a) const
a[i] * b[i], for all i.
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inline PxVec2T minimum(const PxVec2T &v) const
element-wise minimum
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inline Type minElement() const
returns MIN(x, y);
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inline PxVec2T maximum(const PxVec2T &v) const
element-wise maximum
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inline Type maxElement() const
returns MAX(x, y);