PxContactJointCreate#

Defined in include/extensions/PxContactJoint.h

PxContactJoint *PxContactJointCreate(
PxPhysics &physics,
PxRigidActor *actor0,
const PxTransform &localFrame0,
PxRigidActor *actor1,
const PxTransform &localFrame1,
)#

Create a contact joint for articulation inverse dynamics computations.

Deprecated:

Will be removed in a future version when a replacement for loop-closure articulation inverse dynamics is made available.

See also

PxContactJoint

Parameters:
  • physics[in] The physics SDK

  • actor0[in] An actor to which the joint is attached. NULL may be used to attach the joint to a specific point in the world frame

  • localFrame0[in] The position and orientation of the joint relative to actor0

  • actor1[in] An actor to which the joint is attached. NULL may be used to attach the joint to a specific point in the world frame

  • localFrame1[in] The position and orientation of the joint relative to actor1