PxD6JointCreate#
Defined in include/extensions/PxD6Joint.h
- PxD6Joint *PxD6JointCreate(
- PxPhysics &physics,
- PxRigidActor *actor0,
- const PxTransform &localFrame0,
- PxRigidActor *actor1,
- const PxTransform &localFrame1,
Create a D6 joint.
See also
- Parameters:
physics – [in] The physics SDK
actor0 – [in] An actor to which the joint is attached. NULL may be used to attach the joint to a specific point in the world frame
localFrame0 – [in] The position and orientation of the joint relative to actor0
actor1 – [in] An actor to which the joint is attached. NULL may be used to attach the joint to a specific point in the world frame
localFrame1 – [in] The position and orientation of the joint relative to actor1