PxVehicleComputeSuspensionSweep#
Defined in include/vehicle2/suspension/PxVehicleSuspensionHelpers.h
- inline void PxVehicleComputeSuspensionSweep(
- const PxVehicleFrame &frame,
- const PxVehicleSuspensionParams &suspensionParams,
- const PxReal steerAngle,
- const PxTransform &rigidBodyPose,
- PxTransform &start,
- PxVec3 &dir,
- PxReal &dist,
Compute the start pose, direction and length of a suspension scene sweep.
Note
start, dir and dist together describe a sweep that begins with the wheel placed at maximum compression and ends at the maximum droop pose.
- Parameters:
frame – [in] is a description of the longitudinal, lateral and vertical axes.
suspensionParams – [in] describes the suspension frame and the maximum suspension travel.
steerAngle – [in] is the yaw angle of the wheel in radians.
rigidBodyPose – [in] is the pose of the rigid body in the world frame.
start – [out] is the start pose of the sweep in the world frame.
dir – [out] is the direction of the sweep in the world frame.
dist – [out] is the length of the sweep.