PxControllerCollisionFlag#

Defined in include/characterkinematic/PxController.h

struct PxControllerCollisionFlag#

specifies which sides a character is colliding with.

Public Types

enum Enum#

Values:

enumerator eCOLLISION_SIDES#

Character is colliding to the sides.

enumerator eCOLLISION_UP#

Character has collision above.

enumerator eCOLLISION_DOWN#

Character has collision below.