PxFilterData#

Defined in include/PxFiltering.h

struct PxFilterData#

PxFilterData is user-definable data which gets passed into the collision filtering shader and/or callback.

Public Functions

inline PxFilterData(const PxEMPTY)#
inline PxFilterData()#

Default constructor.

inline PxFilterData(const PxFilterData &fd)#

Copy constructor.

inline PxFilterData(PxU32 w0, PxU32 w1, PxU32 w2, PxU32 w3)#

Constructor to set filter data initially.

inline void setToDefault()#

(re)sets the structure to the default.

inline void operator=(const PxFilterData &fd)#

Assignment operator.

inline bool operator==(const PxFilterData &a) const#

Comparison operator to allow use in Array.

inline bool operator!=(const PxFilterData &a) const#

Comparison operator to allow use in Array.

Public Members

PxU32 word0#
PxU32 word1#
PxU32 word2#
PxU32 word3#