PxFilterData#
Defined in include/PxFiltering.h
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struct PxFilterData#
PxFilterData is user-definable data which gets passed into the collision filtering shader and/or callback.
See also
PxShape.setSimulationFilterData() PxShape.getSimulationFilterData() PxSimulationFilterShader PxSimulationFilterCallback
Public Functions
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inline PxFilterData(const PxEMPTY)#
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inline PxFilterData()#
Default constructor.
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inline PxFilterData(const PxFilterData &fd)#
Copy constructor.
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inline PxFilterData(PxU32 w0, PxU32 w1, PxU32 w2, PxU32 w3)#
Constructor to set filter data initially.
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inline void setToDefault()#
(re)sets the structure to the default.
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inline void operator=(const PxFilterData &fd)#
Assignment operator.
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inline bool operator==(const PxFilterData &a) const#
Comparison operator to allow use in Array.
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inline bool operator!=(const PxFilterData &a) const#
Comparison operator to allow use in Array.
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inline PxFilterData(const PxEMPTY)#