PxParticleCloth#

Defined in include/PxParticleBuffer.h

struct PxParticleCloth#

Particle cloth structure.

Holds information about a single piece of cloth that is part of a PxParticleClothBuffer.

Deprecated:

Particle-cloth, -rigids, -attachments and -volumes have been deprecated.

Public Functions

inline bool operator<=(const PxParticleCloth &other) const#
inline bool operator>=(const PxParticleCloth &other) const#
inline bool operator<(const PxParticleCloth &other) const#
inline bool operator>(const PxParticleCloth &other) const#
inline bool operator==(const PxParticleCloth &other) const#

Public Members

PxU32 startVertexIndex#

Index of the first particle of this cloth in the position/velocity buffers of the parent PxParticleClothBuffer.

PxU32 numVertices#

The number of particles of this piece of cloth.

PxReal clothBlendScale#

Used internally.

PxReal restVolume#

The rest volume of this piece of cloth, used for inflatable simulation.

PxReal pressure#

The factor of the rest volume to specify the target volume for this piece of cloth, used for inflatable simulation.

PxU32 startTriangleIndex#

The index of the first triangle of this piece of cloth in the triangle list.

PxU32 numTriangles#

The number of triangles of this piece of cloth.