PxRaycastHit#
Defined in include/PxQueryReport.h
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struct PxRaycastHit : public PxGeomRaycastHit, public PxActorShape#
Public Functions
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inline bool hadInitialOverlap() const#
See also
Note
For raycast hits: true for shapes overlapping with raycast origin.
Note
For sweep hits: true for shapes overlapping at zero sweep distance.
Public Members
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PxReal v#
barycentric coordinates of hit point, for triangle mesh and height field (flag: PxHitFlag::eUV)
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PxHitFlags flags#
Hit flags specifying which members contain valid values.
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PxVec3 position#
World-space hit position (flag: PxHitFlag::ePOSITION)
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PxVec3 normal#
World-space hit normal (flag: PxHitFlag::eNORMAL)
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PxF32 distance#
Distance to hit.
Note
If the eMTD flag is used, distance will be a negative value if shapes are overlapping indicating the penetration depth.
Note
Otherwise, this value will be >= 0
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PxU32 faceIndex#
Face index of touched triangle, for triangle meshes, convex meshes and height fields.
Note
This index will default to 0xFFFFffff value for overlap queries.
Note
Please refer to the user guide for more details for sweep queries.
Note
This index is remapped by mesh cooking. Use PxTriangleMesh::getTrianglesRemap() to convert to original mesh index.
Note
For convex meshes use PxConvexMesh::getPolygonData() to retrieve touched polygon data.
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PxRigidActor *actor#
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inline bool hadInitialOverlap() const#