PxVehicleTireGripState
Defined in include/vehicle2/tire/PxVehicleTireStates.h
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struct PxVehicleTireGripState
The load and friction experienced by a tire.
Public Functions
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inline void setToDefault()
Public Members
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PxReal load
The tire load.
Unit: force = mass * length / (time^2)
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PxReal friction
The tire friction is the product of the road geometry friction and a friction response multiplier.