PxVehicleTireGripState#

Defined in include/vehicle2/tire/PxVehicleTireStates.h

struct PxVehicleTireGripState#

The load and friction experienced by a tire.

Public Functions

inline void setToDefault()#

Public Members

PxReal load#

The tire load.

Unit: force = mass * length / (time^2)

PxReal friction#

The tire friction is the product of the road geometry friction and a friction response multiplier.