PxVehicleTireGripState
Defined in include/vehicle2/tire/PxVehicleTireStates.h
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struct PxVehicleTireGripState
 
The load and friction experienced by a tire. 
Public Functions
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inline void setToDefault()
 
 
Public Members
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PxReal load
 
The tire load. 
Unit: force = mass * length / (time^2) 
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PxReal friction
 
The tire friction is the product of the road geometry friction and a friction response multiplier.