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USD Validation NVIDIA

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Table of Contents

Technical Documentation

  • Installation
  • Python API
  • Command Line Interface
  • Authoring Rules
  • Migrating from omniverse-asset-validator
  • Categories
  • Rules
  • Requirements
  • Testing

Requirements

  • Content Guidelines and Requirements
    • Requirements
      • Core
        • Units
        • Atomic Asset
      • Geometry
      • Hierarchy
      • Materials
      • Semantic Labels
      • Dense Captions
      • Nonvisual Sensors
        • Non-Visual Materials
      • Physics Bodies
        • Rigid Bodies and Colliders
        • Joints and Articulations
    • Features
      • Minimal Placeable Visual
      • Performant Placeable Visual
    • Requirements Index
  • Categories

Categories#

AtomicAsset#

AnchoredAssetPathsChecker() SupportedFileTypesChecker()

Basic#

ByteAlignmentChecker() CompressionChecker() ExtentsChecker() KindChecker() MissingReferenceChecker() NormalMapTextureChecker() PrimEncapsulationChecker() StageMetadataChecker() TextureChecker() TypeChecker()

Geometry#

ManifoldChecker() NormalsExistChecker() NormalsValidChecker() NormalsWindingsChecker() IndexedPrimvarChecker() SubdivisionSchemeChecker() UnusedMeshTopologyChecker() UnusedPrimvarChecker() ValidateTopologyChecker() WeldChecker() ZeroAreaFaceChecker()

Layer#

LayerSpecChecker() UsdAsciiPerformanceChecker()

Layout#

DanglingOverPrimChecker() DefaultPrimChecker()

Material#

MaterialOutOfScopeChecker() MaterialPathChecker() MaterialUsdPreviewSurfaceChecker() ShaderImplementationSourceChecker() UsdDanglingMaterialBinding() UsdMaterialBindingApi()

Physics#

ArticulationChecker() ColliderChecker() PhysicsJointChecker() RigidBodyChecker()

Other#

SkelBindingAPIAppliedChecker() UsdGeomSubsetChecker() UsdLuxSchemaChecker()

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Migrating from omniverse-asset-validator

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Rules

On this page
  • AtomicAsset
  • Basic
  • Geometry
  • Layer
  • Layout
  • Material
  • Physics
  • Other
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Last updated on Jul 01, 2026.