globals/NvBlastDebugRender.h
In directory: globals
Source file: globals/NvBlastDebugRender.h
Debug render utility API in the NvBlastGlobals library.
Namespaces
Nv: FractureTool has requirements to input meshes to fracture them successfully: 1) Mesh should be closed (watertight) 2) There should not be self-intersections and open-edges.
Structs
Nv::Blast::DebugBuffer: Debug Buffer.
Nv::Blast::DebugLine: Used to store a single line and colour for debug rendering.