Dynamic rigid body on a Cylinder#
Convenience composition: one Cylinder prim that is both the body and its only collider (a PxConvexCoreGeometry with the default runtime settings). Owns no columns; everything comes from the listed components.
Type:
CylinderRequired APIs:
PhysicsRigidBodyAPI,PhysicsCollisionAPIOptional APIs:
PhysxCollisionAPI,PhysicsMassAPIHelper:
create_rigid_body_cylinders()