PxParticleBuffer
Defined in include/PxParticleBuffer.h
Inheritance Relationships
Base Type
public PxBase
(PxBase)
Derived Types
public PxParticleAndDiffuseBuffer
(PxParticleAndDiffuseBuffer)public PxParticleClothBuffer
(PxParticleClothBuffer)public PxParticleRigidBuffer
(PxParticleRigidBuffer)
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class PxParticleBuffer : public PxBase
The shared base class for all particle buffers, can be instantiated directly to simulate granular and fluid particles.
See PxPhysics::createParticleBuffer.
A particle buffer is a container that specifies per-particle attributes of a set of particles that will be used during the simulation of a particle system. It exposes direct access to the underlying GPU buffers and is independent of the scene and particle system. Particle buffers can be added/removed from a particle system at any time between simulation steps, and transferred from one particle system to another.
Subclassed by PxParticleAndDiffuseBuffer, PxParticleClothBuffer, PxParticleRigidBuffer
Public Functions
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virtual PxVec4 *getPositionInvMasses() const = 0
Get positions and inverse masses for this particle buffer.
- Returns
A pointer to a device buffer containing the positions and inverse mass packed as PxVec4(pos.x, pos.y, pos.z, inverseMass).
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virtual PxVec4 *getVelocities() const = 0
Get velocities for this particle buffer.
- Returns
A pointer to a device buffer containing the velocities packed as PxVec4(vel.x, vel.y, vel.z, 0.0f).
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virtual PxU32 *getPhases() const = 0
Get phases for this particle buffer.
See #PxParticlePhase
- Returns
A pointer to a device buffer containing the per-particle phases for this particle buffer.
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virtual PxParticleVolume *getParticleVolumes() const = 0
Get particle volumes for this particle buffer.
See PxParticleVolume
- Returns
A pointer to a device buffer containing the PxParticleVolume s for this particle buffer.
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virtual void setNbActiveParticles(PxU32 nbActiveParticles) = 0
Set the number of active particles for this particle buffer.
The number of active particles can be <= PxParticleBuffer::getMaxParticles(). The particle system will simulate the first x particles in the PxParticleBuffer, where x is the number of active particles.
- Parameters
nbActiveParticles – [in] The number of active particles.
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virtual PxU32 getNbActiveParticles() const = 0
Get the number of active particles for this particle buffer.
- Returns
The number of active particles.
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virtual PxU32 getMaxParticles() const = 0
Get the maximum number particles this particle buffer can hold.
The maximum number of particles is specified when creating a PxParticleBuffer. See PxPhysics::createParticleBuffer.
- Returns
The maximum number of particles.
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virtual PxU32 getNbParticleVolumes() const = 0
Get the number of particle volumes in this particle buffer.
- Returns
The number of PxParticleVolume s for this particle buffer.
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virtual void setNbParticleVolumes(PxU32 nbParticleVolumes) = 0
Set the number of PxParticleVolume s for this particle buffer.
- Parameters
nbParticleVolumes – [in] The number of particle volumes in this particle buffer.
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virtual PxU32 getMaxParticleVolumes() const = 0
Get the maximum number of particle volumes this particle buffer can hold.
See PxParticleVolume.
- Returns
The maximum number of particle volumes this particle buffer can hold.
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virtual void setRigidFilters(PxParticleRigidFilterPair *filters, PxU32 nbFilters) = 0
Set the PxParticleRigidFilterPair s for collision filtering of particles in this buffer with rigid bodies.
- Parameters
filters – [in] A device buffer containing PxParticleRigidFilterPair s.
nbFilters – [in] The number of particle-rigid body collision filtering pairs.
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virtual void setRigidAttachments(PxParticleRigidAttachment *attachments, PxU32 nbAttachments) = 0
Set the particle-rigid body attachments for particles in this particle buffer.
- Parameters
attachments – [in] A device buffer containing PxParticleRigidAttachment s.
nbAttachments – [in] The number of particle-rigid body attachments.
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virtual PxU32 getFlatListStartIndex() const = 0
Get the start index for the first particle of this particle buffer in the complete list of particles of the particle system this buffer is used in.
The return value is only correct if the particle buffer is assigned to a particle system and at least one call to simulate() has been performed.
- Returns
The index of the first particle in the complete particle list.
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virtual void raiseFlags(PxParticleBufferFlag::Enum flags) = 0
Raise dirty flags on this particle buffer to communicate that the corresponding data has been updated by the user.
See PxParticleBufferFlag.
- Parameters
flags – [in] The flag corresponding to the data that is dirty.
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virtual void release() = 0
Release this buffer and deallocate all the memory.
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virtual void onParticleSystemDestroy() = 0
Cleanup helper used in case a particle system is released before the particle buffers have been removed.
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virtual void setInternalData(void *data) = 0
Reserved for internal use.
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virtual const char *getConcreteTypeName() const = 0
Returns string name of dynamic type.
- Returns
Class name of most derived type of this object.
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inline PxType getConcreteType() const
Returns concrete type of object.
See also
- Returns
PxConcreteType::Enum of serialized object
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inline void setBaseFlag(PxBaseFlag::Enum flag, bool value)
Set PxBaseFlag
- Parameters
flag – [in] The flag to be set
value – [in] The flags new value
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inline void setBaseFlags(PxBaseFlags inFlags)
Set PxBaseFlags
See also
PxBaseFlags
- Parameters
inFlags – [in] The flags to be set
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inline PxBaseFlags getBaseFlags() const
Returns PxBaseFlags.
See also
PxBaseFlags
- Returns
PxBaseFlags
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inline virtual bool isReleasable() const
Whether the object is subordinate.
A class is subordinate, if it can only be instantiated in the context of another class.
See also
- Returns
Whether the class is subordinate
Public Members
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const PxU32 bufferUniqueId
Unique index that does not change over the lifetime of a PxParticleBuffer.
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virtual PxVec4 *getPositionInvMasses() const = 0