PxParticleSystemGeometry
Defined in include/geometry/PxParticleSystemGeometry.h
Inheritance Relationships
Base Type
public PxGeometry
(PxGeometry)
-
class PxParticleSystemGeometry : public PxGeometry
Particle system geometry class.
Public Functions
-
inline PxParticleSystemGeometry()
Default constructor.
Creates an empty object with no particles.
-
inline PxParticleSystemGeometry(const PxParticleSystemGeometry &that)
Copy constructor.
- Parameters
that – [in] Other object
-
inline void operator=(const PxParticleSystemGeometry &that)
Assignment operator.
-
inline bool isValid() const
Returns true if the geometry is valid.
See also
PxRigidActor::createShape, PxPhysics::createShape
- Returns
True if the current settings are valid for shape creation.
-
inline PxGeometryType::Enum getType() const
Returns the type of the geometry.
- Returns
The type of the object.
Protected Attributes
-
PxGeometryType::Enum mType
-
inline PxParticleSystemGeometry()