Logo
  • PhysX License
  • Building with PhysX
  • Snippets
  • PhysX API Basics
  • Startup and Shutdown
  • Threading
  • Geometry
  • Custom Geometry
  • Rigid Body Overview
  • Rigid Body Collision
  • Rigid Body Dynamics
  • Simulation
  • Advanced Collision Detection
  • Joints
  • Articulations
  • GPU Rigid Bodies
  • Soft Bodies
  • Particle System
  • Geometry Queries
  • Scene Queries
  • Gjk Queries
  • Vehicles
  • Character Controllers
  • Debug Visualization
  • Omniverse Visual Debugger
  • Simulation Statistics
  • Serialization
  • Extending Serialization
  • Best Practices Guide
  • Migrating From PhysX SDK 2.x to 3.x
  • Migrating From PhysX SDK 3.2 to 3.3
  • Migrating From PhysX SDK 3.3 to 3.4
  • Migrating From PhysX SDK 3.4 to 4.0
  • Migrating From PhysX SDK 4.0 to 5.1
  • C++ API
physx
  • »
  • include/common/PxBase.h

include/common/PxBase.h

↰ Parent directory: include/common/

Source: include/common/PxBase.h

Included By

  • include/common/PxInsertionCallback.h

  • include/extensions/PxJoint.h

  • include/extensions/PxRepXSerializer.h

  • include/extensions/PxSerialization.h

  • include/geometry/PxBVH.h

  • include/geometry/PxConvexMesh.h

  • include/geometry/PxHeightField.h

  • include/geometry/PxTetrahedronMesh.h

  • include/geometry/PxTriangleMesh.h

  • include/PxActor.h

  • include/PxAggregate.h

  • include/PxArticulationJointReducedCoordinate.h

  • include/PxShape.h

  • include/PxArticulationReducedCoordinate.h

  • include/PxArticulationTendon.h

  • include/PxBaseMaterial.h

  • include/PxConstraintDesc.h

  • include/PxConstraint.h

  • include/PxDeletionListener.h

  • include/PxParticleBuffer.h

  • include/PxPhysicsAPI.h

  • include/PxPruningStructure.h

Classes

  • PxBaseFlag: Flags for PxBase.

  • PxBase: Base class for objects that can be members of a PxCollection.

  • PxRefCounted: Base class for ref-counted objects.

Typedefs

  • PxBaseFlags

  • PxType


© Copyright 2022-2023, NVIDIA. Last updated on Feb 22, 2023.