include/geometry/PxTetrahedronMesh.h
↰ Parent directory: include/geometry/
Source: include/geometry/PxTetrahedronMesh.h
Included By
Classes
PxCollisionMeshMappingData: Contains information about how to update the collision mesh’s vertices given a deformed simulation tetmesh.
PxCollisionTetrahedronMeshData: Conbines PxTetrahedronMeshData and PxSoftBodyCollisionData.
PxSimulationTetrahedronMeshData: Conbines PxTetrahedronMeshData and PxSoftBodyCollisionData.
PxSoftBodyAuxData: A data container providing mass, rest pose and other information required for softbody simulation.
PxSoftBodyCollisionData: Stores data to accelerate collision detection of a tetrahedral mesh.
PxSoftBodyMesh: A softbody mesh, containing structures to store collision shape, simulation shape and deformation state.
PxSoftBodySimulationData: Stores data to compute and store the state of a deformed tetrahedral mesh.
PxTetrahedronMesh: A tetramedron mesh, also called a ‘tetrahedron soup’.
PxTetrahedronMeshData: Contains raw geometry information describing the tetmesh’s vertices and its elements (tetrahedra)
Typedefs
PxTetrahedronMeshFlags: collection of set bits defined in PxTetrahedronMeshFlag.