PxGetGroupCollisionFlag
Defined in include/extensions/PxDefaultSimulationFilterShader.h
-
bool PxGetGroupCollisionFlag(const PxU16 group1, const PxU16 group2)
Determines if collision detection is performed between a pair of groups.
See also
Note
Collision group is an integer between 0 and 31.
- Parameters
group1 – [in] First Group
group2 – [in] Second Group
- Returns
True if the groups could collide