include/PxActorData.h

File members: include/PxActorData.h

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#ifndef PX_ACTOR_DATA_H
#define PX_ACTOR_DATA_H

#include "foundation/PxVec4.h"
#include "foundation/PxQuat.h"
#include "foundation/PxFlags.h"
#include "PxNodeIndex.h"

#if !PX_DOXYGEN
namespace physx
{
#endif

    struct PxActorCacheFlag
    {
        enum Enum
        {
            eACTOR_DATA = (1 << 0), //include transform and velocity
            eFORCE = (1 << 2),
            eTORQUE = (1 << 3)
        };
    };

    typedef PxFlags<PxActorCacheFlag::Enum, PxU16> PxActorCacheFlags;
    PX_FLAGS_OPERATORS(PxActorCacheFlag::Enum, PxU16)

    PX_ALIGN_PREFIX(16)
    struct PxGpuBodyData
    {
        PxQuat          quat;
        PxVec4          pos;
        PxVec4          linVel;
        PxVec4          angVel;
    }
    PX_ALIGN_SUFFIX(16);

    PX_ALIGN_PREFIX(8)
    struct PxGpuActorPair
    {
        PxU32 srcIndex;                 //Defines which index in src array we read
        PxNodeIndex nodeIndex;          //Defines which actor this entry in src array is updating
    }
    PX_ALIGN_SUFFIX(8);

    struct PxIndexDataPair
    {
        PxU32 index;
        void* data;
    };

#if !PX_DOXYGEN
} // namespace physx
#endif

#endif