include/PxParticleNeighborhoodProvider.h

File members: include/PxParticleNeighborhoodProvider.h

// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.

#ifndef PX_PARTICLE_NEIGHBORHOOD_PROVIDER_H
#define PX_PARTICLE_NEIGHBORHOOD_PROVIDER_H
#include "cudamanager/PxCudaContext.h"
#include "cudamanager/PxCudaContextManager.h"

#include "foundation/PxSimpleTypes.h"
#include "foundation/PxVec4.h"
#include "PxParticleSystem.h"

#include "foundation/PxArray.h"
#include "PxParticleGpu.h"

#if !PX_DOXYGEN
namespace physx
{
#endif

#if PX_SUPPORT_GPU_PHYSX

    class PxParticleNeighborhoodProvider
    {
    public:
        virtual void buildNeighborhood(PxVec4* deviceParticlePos, const PxU32 numParticles, CUstream stream, PxU32* devicePhases = NULL,
            PxU32 validPhaseMask = PxParticlePhaseFlag::eParticlePhaseFluid, const PxU32* deviceActiveIndices = NULL) = 0;

        virtual PxU32 getMaxParticles() const = 0;

        virtual void setMaxParticles(PxU32 maxParticles) = 0;

        virtual PxU32 getMaxGridCells() const = 0;

        virtual PxReal getCellSize() const = 0;

        virtual PxU32 getNumGridCellsInUse() const = 0;

        virtual void setCellProperties(PxU32 maxGridCells, PxReal cellSize) = 0;

        virtual void release() = 0;

        virtual ~PxParticleNeighborhoodProvider() {}
    };

#endif

#if !PX_DOXYGEN
} // namespace physx
#endif

#endif