include/PxRigidActor.h

File members: include/PxRigidActor.h

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#ifndef PX_RIGID_ACTOR_H
#define PX_RIGID_ACTOR_H
#include "PxActor.h"
#include "PxShape.h"

#if !PX_DOXYGEN
namespace physx
{
#endif

class PxConstraint;

class PxRigidActor : public PxActor
{
public:
    virtual     void            release() = 0;

    virtual PxU32               getInternalActorIndex() const = 0;

/************************************************************************************************/
    virtual     PxTransform     getGlobalPose()     const = 0;

    virtual     void            setGlobalPose(const PxTransform& pose, bool autowake = true) = 0;

/************************************************************************************************/
    virtual bool                attachShape(PxShape& shape) = 0;

    virtual void                detachShape(PxShape& shape, bool wakeOnLostTouch = true) = 0;

    virtual     PxU32           getNbShapes()       const   = 0;

    virtual     PxU32           getShapes(PxShape** userBuffer, PxU32 bufferSize, PxU32 startIndex=0)           const   = 0;

/************************************************************************************************/
    virtual     PxU32           getNbConstraints()      const   = 0;

    virtual     PxU32           getConstraints(PxConstraint** userBuffer, PxU32 bufferSize, PxU32 startIndex=0)     const   = 0;

protected:
    PX_INLINE                   PxRigidActor(PxType concreteType, PxBaseFlags baseFlags) : PxActor(concreteType, baseFlags) {}
    PX_INLINE                   PxRigidActor(PxBaseFlags baseFlags) : PxActor(baseFlags) {}
    virtual                     ~PxRigidActor() {}
    virtual     bool            isKindOf(const char* name)  const   {   PX_IS_KIND_OF(name, "PxRigidActor", PxActor); }
};

#if !PX_DOXYGEN
} // namespace physx
#endif

#endif