include/extensions/PxRemeshingExt.h
File members: include/extensions/PxRemeshingExt.h
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_REMESHING_EXT_H
#define PX_REMESHING_EXT_H
#include "foundation/PxVec3.h"
#include "foundation/PxArray.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxRemeshingExt
{
public:
static bool limitMaxEdgeLength(PxArray<PxU32>& triangles, PxArray<PxVec3>& points, PxReal maxEdgeLength,
PxU32 maxIterations = 100, PxArray<PxU32>* triangleMap = NULL, PxU32 triangleCountThreshold = 0xFFFFFFFF);
static bool reduceSliverTriangles(PxArray<PxU32>& triangles, PxArray<PxVec3>& points, PxReal maxEdgeLength,
PxU32 maxIterations = 3, PxArray<PxU32>* triangleMap = NULL, PxU32 triangleCountThreshold = 0xFFFFFFFF);
};
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif