include/geometry/PxCapsuleGeometry.h

File members: include/geometry/PxCapsuleGeometry.h

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#ifndef PX_CAPSULE_GEOMETRY_H
#define PX_CAPSULE_GEOMETRY_H
#include "geometry/PxGeometry.h"
#include "foundation/PxFoundationConfig.h"

#if !PX_DOXYGEN
namespace physx
{
#endif

class PxCapsuleGeometry : public PxGeometry
{
public:
    PX_INLINE PxCapsuleGeometry(PxReal radius_=0.0f, PxReal halfHeight_=0.0f) : PxGeometry(PxGeometryType::eCAPSULE), radius(radius_), halfHeight(halfHeight_)  {}

    PX_INLINE PxCapsuleGeometry(const PxCapsuleGeometry& that) : PxGeometry(that), radius(that.radius), halfHeight(that.halfHeight)                             {}

    PX_INLINE void operator=(const PxCapsuleGeometry& that)
    {
        mType = that.mType;
        radius = that.radius;
        halfHeight = that.halfHeight;
    }

    PX_INLINE bool isValid() const;

public:
    PxReal radius;

    PxReal halfHeight;
};

PX_INLINE bool PxCapsuleGeometry::isValid() const
{
    if(mType != PxGeometryType::eCAPSULE)
        return false;
    if(!PxIsFinite(radius) || !PxIsFinite(halfHeight))
        return false;
    if(radius <= 0.0f || halfHeight < 0.0f)
        return false;

    return true;
}

#if !PX_DOXYGEN
} // namespace physx
#endif

#endif