include/geometry/PxConvexMesh.h

File members: include/geometry/PxConvexMesh.h

// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.

#ifndef PX_CONVEX_MESH_H
#define PX_CONVEX_MESH_H
#include "foundation/Px.h"
#include "common/PxBase.h"

#if !PX_DOXYGEN
namespace physx
{
#endif

struct PxHullPolygon
{
    PxReal          mPlane[4];
    PxU16           mNbVerts;
    PxU16           mIndexBase;
};

class PxConvexMesh : public PxRefCounted
{
public:

    virtual PxU32   getNbVertices() const   = 0;

    virtual const PxVec3*   getVertices()   const   = 0;

    virtual const PxU8*     getIndexBuffer()    const   = 0;

    virtual PxU32   getNbPolygons() const   = 0;

    virtual bool    getPolygonData(PxU32 index, PxHullPolygon& data)    const   = 0;

    virtual void    release()   = 0;

    virtual void    getMassInformation(PxReal& mass, PxMat33& localInertia, PxVec3& localCenterOfMass)  const   = 0;

    virtual PxBounds3   getLocalBounds()    const   = 0;

    virtual const PxReal* getSDF() const = 0;

    virtual const char* getConcreteTypeName() const { return "PxConvexMesh"; }

    virtual bool        isGpuCompatible() const = 0;

protected:
    PX_INLINE           PxConvexMesh(PxType concreteType, PxBaseFlags baseFlags) : PxRefCounted(concreteType, baseFlags) {}
    PX_INLINE           PxConvexMesh(PxBaseFlags baseFlags) : PxRefCounted(baseFlags) {}
    virtual             ~PxConvexMesh() {}
    virtual bool        isKindOf(const char* name) const { PX_IS_KIND_OF(name, "PxConvexMesh", PxRefCounted); }
};

#if !PX_DOXYGEN
} // namespace physx
#endif

#endif