include/vehicle2/physxConstraints/PxVehiclePhysXConstraintFunctions.h
File members: include/vehicle2/physxConstraints/PxVehiclePhysXConstraintFunctions.h
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#pragma once
#include "foundation/PxVec3.h"
#if !PX_DOXYGEN
namespace physx
{
namespace vehicle2
{
#endif
struct PxVehicleSuspensionParams;
struct PxVehiclePhysXSuspensionLimitConstraintParams;
struct PxVehicleSuspensionState;
struct PxVehicleSuspensionComplianceState;
struct PxVehicleTireDirectionState;
struct PxVehicleTireStickyState;
struct PxVehicleRigidBodyState;
struct PxVehiclePhysXConstraintState;
void PxVehiclePhysXConstraintStatesUpdate
(const PxVehicleSuspensionParams& suspensionParams,
const PxVehiclePhysXSuspensionLimitConstraintParams& suspensionLimitParams,
const PxVehicleSuspensionState& suspensionState, const PxVehicleSuspensionComplianceState& suspensionComplianceState,
const PxVec3& groundPlaneNormal,
const PxReal tireStickyDampingLong, const PxReal tireStickyDampingLat,
const PxVehicleTireDirectionState& tireDirectionState, const PxVehicleTireStickyState& tireStickyState,
const PxVehicleRigidBodyState& rigidBodyState,
PxVehiclePhysXConstraintState& constraintState);
#if !PX_DOXYGEN
} // namespace vehicle2
} // namespace physx
#endif