include/vehicle2/suspension/PxVehicleSuspensionFunctions.h
File members: include/vehicle2/suspension/PxVehicleSuspensionFunctions.h
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#pragma once
#include "foundation/PxVec3.h"
#include "foundation/PxSimpleTypes.h"
#include "vehicle2/PxVehicleParams.h"
#if !PX_DOXYGEN
namespace physx
{
namespace vehicle2
{
#endif
struct PxVehicleWheelParams;
struct PxVehicleSuspensionParams;
struct PxVehicleSuspensionStateCalculationParams;
struct PxVehicleRoadGeometryState;
struct PxVehicleRigidBodyState;
struct PxVehicleSuspensionState;
struct PxVehicleSuspensionComplianceParams;
struct PxVehicleSuspensionComplianceState;
struct PxVehicleSuspensionForceParams;
struct PxVehicleSuspensionForce;
struct PxVehicleSuspensionForceLegacyParams;
struct PxVehicleAntiRollForceParams;
struct PxVehicleAntiRollTorque;
void PxVehicleSuspensionStateUpdate
(const PxVehicleWheelParams& wheelParams, const PxVehicleSuspensionParams& suspensionParams, const PxVehicleSuspensionStateCalculationParams& suspensionStateCalcParams,
const PxReal suspensionStiffness, const PxReal suspensionDamping,
const PxReal steerAngle, const PxVehicleRoadGeometryState& roadGeometryState, const PxVehicleRigidBodyState& rigidBodyState,
const PxReal dt, const PxVehicleFrame& frame, const PxVec3& gravity,
PxVehicleSuspensionState& suspState);
void PxVehicleSuspensionComplianceUpdate
(const PxVehicleSuspensionParams& suspensionParams,
const PxVehicleSuspensionComplianceParams& complianceParams,
const PxVehicleSuspensionState& suspensionState,
PxVehicleSuspensionComplianceState& complianceState);
void PxVehicleSuspensionForceUpdate
(const PxVehicleSuspensionParams& suspensionParams,
const PxVehicleSuspensionForceParams& suspensionForceParams,
const PxVehicleRoadGeometryState& roadGeometryState, const PxVehicleSuspensionState& suspensionState,
const PxVehicleSuspensionComplianceState& complianceState, const PxVehicleRigidBodyState& rigidBodyState,
const PxVec3& gravity, const PxReal vehicleMass,
PxVehicleSuspensionForce& suspensionForce);
PX_DEPRECATED void PxVehicleSuspensionLegacyForceUpdate
(const PxVehicleSuspensionParams& suspensionParams,
const PxVehicleSuspensionForceLegacyParams& suspensionForceParams,
const PxVehicleRoadGeometryState& roadGeometryState, const PxVehicleSuspensionState& suspensionState,
const PxVehicleSuspensionComplianceState& complianceState, const PxVehicleRigidBodyState& rigidBodyState,
const PxVec3& gravity,
PxVehicleSuspensionForce& suspensionForce);
void PxVehicleAntiRollForceUpdate
(const PxVehicleArrayData<const PxVehicleSuspensionParams>& suspensionParams,
const PxVehicleSizedArrayData<const PxVehicleAntiRollForceParams>& antiRollParams,
const PxVehicleArrayData<const PxVehicleSuspensionState>& suspensionStates,
const PxVehicleArrayData<const PxVehicleSuspensionComplianceState>& complianceStates,
const PxVehicleRigidBodyState& rigidBodyState,
PxVehicleAntiRollTorque& antiRollTorque);
#if !PX_DOXYGEN
} // namespace vehicle2
} // namespace physx
#endif