PxQuatT
Defined in include/foundation/PxQuat.h
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template<class Type>
 class PxQuatT
- This is a quaternion class. - For more information on quaternion mathematics consult a mathematics source on complex numbers. - Public Functions - 
inline PxQuatT()
- Default constructor, does not do any initialization. 
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inline PxQuatT(PxIDENTITY)
- identity constructor 
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inline explicit PxQuatT(Type r)
- Constructor from a scalar: sets the real part w to the scalar value, and the imaginary parts (x,y,z) to zero. 
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inline PxQuatT(Type nx, Type ny, Type nz, Type nw)
- Constructor. - Take note of the order of the elements! 
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inline PxQuatT(Type angleRadians, const PxVec3T<Type> &unitAxis)
- Creates from angle-axis representation. - Axis must be normalized! - Angle is in radians! - Unit: Radians 
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inline explicit PxQuatT(const PxMat33T<Type> &m)
- Creates from orientation matrix. - Parameters
- m – [in] Rotation matrix to extract quaternion from. 
 
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inline bool isIdentity() const
- returns true if quat is identity 
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inline bool isFinite() const
- returns true if all elements are finite (not NAN or INF, etc.) 
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inline bool isUnit() const
- returns true if finite and magnitude is close to unit 
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inline bool isSane() const
- returns true if finite and magnitude is reasonably close to unit to allow for some accumulation of error vs isValid 
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inline bool operator==(const PxQuatT &q) const
- returns true if the two quaternions are exactly equal 
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inline void toRadiansAndUnitAxis(Type &angle, PxVec3T<Type> &axis) const
- converts this quaternion to angle-axis representation 
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inline Type getAngle() const
- Gets the angle between this quat and the identity quaternion. - Unit: Radians 
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inline Type getAngle(const PxQuatT &q) const
- Gets the angle between this quat and the argument. - Unit: Radians 
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inline Type magnitudeSquared() const
- This is the squared 4D vector length, should be 1 for unit quaternions. 
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inline const PxVec3T<Type> rotate(const PxVec3T<Type> &v) const
- rotates passed vec by this (assumed unitary) 
 
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inline PxQuatT()