PxVehicleLegacyTireComponent
Defined in include/vehicle2/tire/PxVehicleTireComponents.h
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class PxVehicleLegacyTireComponent : public PxVehicleComponent
- Deprecated:
- This API was introduced with the new Vehicle API for transition purposes but will be removed in a future version. 
 - Public Functions - 
inline PxVehicleLegacyTireComponent()
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inline virtual ~PxVehicleLegacyTireComponent()
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virtual void getDataForLegacyTireComponent(const PxVehicleAxleDescription *&axleDescription, PxVehicleArrayData<const PxReal> &steerResponseStates, const PxVehicleRigidBodyState *&rigidBodyState, PxVehicleArrayData<const PxVehicleWheelActuationState> &actuationStates, PxVehicleArrayData<const PxVehicleWheelParams> &wheelParams, PxVehicleArrayData<const PxVehicleSuspensionParams> &suspensionParams, PxVehicleArrayData<const PxVehicleTireForceParams> &tireForceParams, PxVehicleArrayData<const PxVehicleRoadGeometryState> &roadGeomStates, PxVehicleArrayData<const PxVehicleSuspensionState> &suspensionStates, PxVehicleArrayData<const PxVehicleSuspensionComplianceState> &suspensionComplianceStates, PxVehicleArrayData<const PxVehicleSuspensionForce> &suspensionForces, PxVehicleArrayData<const PxVehicleWheelRigidBody1dState> &wheelRigidBody1DStates, PxVehicleArrayData<PxVehicleTireGripState> &tireGripStates, PxVehicleArrayData<PxVehicleTireDirectionState> &tireDirectionStates, PxVehicleArrayData<PxVehicleTireSpeedState> &tireSpeedStates, PxVehicleArrayData<PxVehicleTireSlipState> &tireSlipStates, PxVehicleArrayData<PxVehicleTireCamberAngleState> &tireCamberAngleStates, PxVehicleArrayData<PxVehicleTireStickyState> &tireStickyStates, PxVehicleArrayData<PxVehicleTireForce> &tireForces) = 0
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inline virtual bool update(const PxReal dt, const PxVehicleSimulationContext &context)
- Update function for a vehicle component. - See also - Parameters
- dt – [in] The timestep size to use for the update step. 
- context – [in] Vehicle simulation context holding global data or data that usually applies to a large group of vehicles. 
 
- Returns
- True if subsequent components in a sequence should get updated, false if the sequence should be aborted.