ExtGpu::PxParticleClothBufferHelper
Defined in include/extensions/PxParticleExt.h
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class PxParticleClothBufferHelper
Helper class to manage PxParticleClothDesc buffers used for communicating particle based cloths to PxParticleClothBuffer.
- Deprecated:
Particle-cloth, -rigids, -attachments and -volumes have been deprecated.
Public Functions
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virtual void release() = 0
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virtual PxU32 getMaxCloths() const = 0
- Returns
The maximum number of cloths this PxParticleClothBufferHelper can hold.
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virtual PxU32 getNumCloths() const = 0
- Returns
The current number of cloths in this PxParticleClothBufferHelper.
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virtual PxU32 getMaxSprings() const = 0
- Returns
The maximum number of springs this PxParticleClothBufferHelper can hold.
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virtual PxU32 getNumSprings() const = 0
- Returns
The current number of springs in this PxParticleClothBufferHelper.
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virtual PxU32 getMaxTriangles() const = 0
- Returns
The maximum number of triangles this PxParticleClothBufferHelper can hold.
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virtual PxU32 getNumTriangles() const = 0
- Returns
The current number of triangles in this PxParticleClothBufferHelper.
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virtual PxU32 getMaxParticles() const = 0
- Returns
The maximum number of particles this PxParticleClothBufferHelper can hold.
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virtual PxU32 getNumParticles() const = 0
- Returns
The current number of particles in this PxParticleClothBufferHelper.
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virtual void addCloth(const PxParticleCloth &particleCloth, const PxU32 *triangles, const PxU32 numTriangles, const PxParticleSpring *springs, const PxU32 numSprings, const PxVec4 *restPositions, const PxU32 numParticles) = 0
Adds a PxParticleCloth to this PxParticleClothBufferHelper instance.
See also
PxParticleCloth PxParticleSpring
- Parameters
particleCloth – [in] The PxParticleCloth to be added.
triangles – [in] A pointer to the triangles
numTriangles – [in] The number of triangles
springs – [in] A pointer to the springs
numSprings – [in] The number of springs
restPositions – [in] A pointer to the particle rest positions
numParticles – [in] The number of particles in this cloth
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virtual void addCloth(const PxReal blendScale, const PxReal restVolume, const PxReal pressure, const PxU32 *triangles, const PxU32 numTriangles, const PxParticleSpring *springs, const PxU32 numSprings, const PxVec4 *restPositions, const PxU32 numParticles) = 0
Adds a cloth to this PxParticleClothBufferHelper instance.
Adds a cloth to this PxParticleClothBufferHelper instance. With this method the relevant parameters for inflatable simulation (restVolume, pressure) can be set directly.
See also
PxParticleSpring
- Parameters
blendScale – [in] This should be 1.f / (numPartitions + 1) if the springs are partitioned by the user. Otherwise this will be set during spring partitioning.
restVolume – [in] The rest volume of the inflatable
pressure – [in] The pressure of the inflatable. The target inflatable volume is defined as restVolume * pressure. Setting this to > 0.0 will enable inflatable simulation.
triangles – [in] A pointer to the triangles
numTriangles – [in] The number of triangles
springs – [in] A pointer to the springs
numSprings – [in] The number of springs
restPositions – [in] A pointer to the particle rest positions
numParticles – [in] The number of particles in this cloth
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virtual PxParticleClothDesc &getParticleClothDesc() = 0
Returns a PxParticleClothDesc for this PxParticleClothBufferHelper instance to be used for spring partitioning.
See also
PxCreateAndPopulateParticleClothBuffer, PxParticleClothPreProcessor::partitionSprings
- Returns
the PxParticleClothDesc.
Protected Functions
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inline virtual ~PxParticleClothBufferHelper()