include/PxActor.h
File members: include/PxActor.h
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2024 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_ACTOR_H
#define PX_ACTOR_H
#include "PxPhysXConfig.h"
#include "foundation/PxBounds3.h"
#include "PxClient.h"
#include "common/PxBase.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxRigidActor;
class PxRigidBody;
class PxRigidStatic;
class PxRigidDynamic;
class PxArticulationLink;
class PxScene;
typedef PxU8 PxDominanceGroup; // Must be < 32, PxU8.
struct PxActorFlag
{
enum Enum
{
eVISUALIZATION = (1<<0),
eDISABLE_GRAVITY = (1<<1),
eSEND_SLEEP_NOTIFIES = (1<<2),
eDISABLE_SIMULATION = (1<<3)
};
};
typedef PxFlags<PxActorFlag::Enum,PxU8> PxActorFlags;
PX_FLAGS_OPERATORS(PxActorFlag::Enum,PxU8)
struct PxActorType
{
enum Enum
{
eRIGID_STATIC,
eRIGID_DYNAMIC,
eARTICULATION_LINK,
eSOFTBODY,
eFEMCLOTH,
ePBD_PARTICLESYSTEM,
eHAIRSYSTEM,
eACTOR_COUNT,
eACTOR_FORCE_DWORD = 0x7fffffff
};
};
class PxActor : public PxBase
{
public:
virtual void release() = 0;
virtual PxActorType::Enum getType() const = 0;
virtual PxScene* getScene() const = 0;
// Runtime modifications
virtual void setName(const char* name) = 0;
virtual const char* getName() const = 0;
virtual PxBounds3 getWorldBounds(float inflation=1.01f) const = 0;
virtual void setActorFlag(PxActorFlag::Enum flag, bool value) = 0;
virtual void setActorFlags( PxActorFlags inFlags ) = 0;
virtual PxActorFlags getActorFlags() const = 0;
virtual void setDominanceGroup(PxDominanceGroup dominanceGroup) = 0;
virtual PxDominanceGroup getDominanceGroup() const = 0;
virtual void setOwnerClient( PxClientID inClient ) = 0;
virtual PxClientID getOwnerClient() const = 0;
virtual PxAggregate* getAggregate() const = 0;
//public variables:
void* userData;
protected:
PX_INLINE PxActor(PxType concreteType, PxBaseFlags baseFlags) : PxBase(concreteType, baseFlags), userData(NULL) {}
PX_INLINE PxActor(PxBaseFlags baseFlags) : PxBase(baseFlags) {}
virtual ~PxActor() {}
virtual bool isKindOf(const char* name) const { PX_IS_KIND_OF(name, "PxActor", PxBase); }
};
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif