include/PxActorData.h

File members: include/PxActorData.h

// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2024 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.

#ifndef PX_ACTOR_DATA_H
#define PX_ACTOR_DATA_H

#include "foundation/PxPreprocessor.h"
#include "foundation/PxVec4.h"
#include "foundation/PxQuat.h"
#include "foundation/PxFlags.h"
#include "PxNodeIndex.h"

#if !PX_DOXYGEN
namespace physx
{
#endif

    PX_DEPRECATED struct PxActorCacheFlag
    {
        enum Enum
        {
            eACTOR_DATA = (1 << 0), //include transform and velocity
            eFORCE = (1 << 2),
            eTORQUE = (1 << 3)
        };
    };

    typedef PxFlags<PxActorCacheFlag::Enum, PxU16> PxActorCacheFlags;
    PX_FLAGS_OPERATORS(PxActorCacheFlag::Enum, PxU16)

    PX_ALIGN_PREFIX(16)
    PX_DEPRECATED struct PxGpuBodyData
    {
        PxQuat          quat;
        PxVec4          pos;
        PxVec4          linVel;
        PxVec4          angVel;
    }
    PX_ALIGN_SUFFIX(16);

    PX_ALIGN_PREFIX(8)
    PX_DEPRECATED struct PxGpuActorPair
    {
        PxU32 srcIndex;                 //Defines which index in src array we read
        PxNodeIndex nodeIndex;          //Defines which actor this entry in src array is updating
    }
    PX_ALIGN_SUFFIX(8);

    PX_DEPRECATED struct PxIndexDataPair
    {
        PxU32 index;
        void* data;
    };

#if !PX_DOXYGEN
} // namespace physx
#endif

#endif