include/PxAggregate.h
File members: include/PxAggregate.h
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2024 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_AGGREGATE_H
#define PX_AGGREGATE_H
#include "PxPhysXConfig.h"
#include "common/PxBase.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxActor;
class PxBVH;
class PxScene;
struct PxAggregateType
{
enum Enum
{
eGENERIC = 0,
eSTATIC = 1,
eKINEMATIC = 2
};
};
// PxAggregateFilterHint is used for more efficient filtering of aggregates outside of the broadphase.
// It is a combination of a PxAggregateType and a self-collision bit.
typedef PxU32 PxAggregateFilterHint;
PX_CUDA_CALLABLE PX_FORCE_INLINE PxAggregateFilterHint PxGetAggregateFilterHint(PxAggregateType::Enum type, bool enableSelfCollision)
{
const PxU32 selfCollisionBit = enableSelfCollision ? 1 : 0;
return PxAggregateFilterHint((PxU32(type)<<1)|selfCollisionBit);
}
PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 PxGetAggregateSelfCollisionBit(PxAggregateFilterHint hint)
{
return hint & 1;
}
PX_CUDA_CALLABLE PX_FORCE_INLINE PxAggregateType::Enum PxGetAggregateType(PxAggregateFilterHint hint)
{
return PxAggregateType::Enum(hint>>1);
}
class PxAggregate : public PxBase
{
public:
virtual void release() = 0;
virtual bool addActor(PxActor& actor, const PxBVH* bvh = NULL) = 0;
virtual bool removeActor(PxActor& actor) = 0;
virtual bool addArticulation(PxArticulationReducedCoordinate& articulation) = 0;
virtual bool removeArticulation(PxArticulationReducedCoordinate& articulation) = 0;
virtual PxU32 getNbActors() const = 0;
virtual PxU32 getMaxNbActors() const = 0;
virtual PxU32 getMaxNbShapes() const = 0;
virtual PxU32 getActors(PxActor** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const = 0;
virtual PxScene* getScene() = 0;
virtual bool getSelfCollision() const = 0;
virtual const char* getConcreteTypeName() const { return "PxAggregate"; }
void* userData;
protected:
PX_INLINE PxAggregate(PxType concreteType, PxBaseFlags baseFlags) : PxBase(concreteType, baseFlags), userData(NULL) {}
PX_INLINE PxAggregate(PxBaseFlags baseFlags) : PxBase(baseFlags) {}
virtual ~PxAggregate() {}
virtual bool isKindOf(const char* name) const { PX_IS_KIND_OF(name, "PxAggregate", PxBase); }
};
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif