include/PxAggregate.h

File members: include/PxAggregate.h

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#ifndef PX_AGGREGATE_H
#define PX_AGGREGATE_H

#include "PxPhysXConfig.h"
#include "common/PxBase.h"

#if !PX_DOXYGEN
namespace physx
{
#endif

class PxActor;
class PxBVH;
class PxScene;

    struct PxAggregateType
    {
        enum Enum
        {
            eGENERIC    = 0,
            eSTATIC     = 1,
            eKINEMATIC  = 2
        };
    };

    // PxAggregateFilterHint is used for more efficient filtering of aggregates outside of the broadphase.
    // It is a combination of a PxAggregateType and a self-collision bit.
    typedef PxU32   PxAggregateFilterHint;

    PX_CUDA_CALLABLE PX_FORCE_INLINE    PxAggregateFilterHint   PxGetAggregateFilterHint(PxAggregateType::Enum type, bool enableSelfCollision)
    {
        const PxU32 selfCollisionBit = enableSelfCollision ? 1 : 0;
        return PxAggregateFilterHint((PxU32(type)<<1)|selfCollisionBit);
    }

    PX_CUDA_CALLABLE PX_FORCE_INLINE    PxU32                   PxGetAggregateSelfCollisionBit(PxAggregateFilterHint hint)
    {
        return hint & 1;
    }

    PX_CUDA_CALLABLE PX_FORCE_INLINE    PxAggregateType::Enum   PxGetAggregateType(PxAggregateFilterHint hint)
    {
        return PxAggregateType::Enum(hint>>1);
    }

class PxAggregate : public PxBase
{
public:

    virtual void    release()   = 0;

    virtual bool    addActor(PxActor& actor, const PxBVH* bvh = NULL)   = 0;

    virtual bool    removeActor(PxActor& actor)     = 0;

    virtual bool    addArticulation(PxArticulationReducedCoordinate& articulation) = 0;

    virtual bool    removeArticulation(PxArticulationReducedCoordinate& articulation) = 0;

    virtual PxU32   getNbActors() const = 0;

    virtual PxU32   getMaxNbActors() const = 0;

    virtual PxU32   getMaxNbShapes() const = 0;

    virtual PxU32   getActors(PxActor** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const = 0;

    virtual PxScene*    getScene()  = 0;

    virtual bool        getSelfCollision()  const   = 0;

    virtual const char* getConcreteTypeName() const { return "PxAggregate"; }

            void*       userData;

protected:
    PX_INLINE           PxAggregate(PxType concreteType, PxBaseFlags baseFlags) : PxBase(concreteType, baseFlags), userData(NULL)  {}
    PX_INLINE           PxAggregate(PxBaseFlags baseFlags) : PxBase(baseFlags) {}
    virtual             ~PxAggregate() {}
    virtual bool        isKindOf(const char* name) const { PX_IS_KIND_OF(name, "PxAggregate", PxBase); }
};

#if !PX_DOXYGEN
} // namespace physx
#endif

#endif