include/PxParticleSystemFlag.h

File members: include/PxParticleSystemFlag.h

// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2024 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.

#ifndef PX_PARTICLE_SYSTEM_FLAG_H
#define PX_PARTICLE_SYSTEM_FLAG_H

#include "foundation/PxFlags.h"
#include "foundation/PxPreprocessor.h"

#if !PX_DOXYGEN
namespace physx
{
#endif

struct PxParticleBufferFlag
{
    enum Enum
    {
        eNONE = 0,

        eUPDATE_POSITION = 1 << 0,
        eUPDATE_VELOCITY = 1 << 1,
        eUPDATE_PHASE = 1 << 2,
        eUPDATE_RESTPOSITION = 1 << 3,
        eUPDATE_CLOTH = 1 << 5,
        eUPDATE_RIGID = 1 << 6,
        eUPDATE_DIFFUSE_PARAM = 1 << 7,
        eUPDATE_ATTACHMENTS = 1 << 8,

        eALL =
        eUPDATE_POSITION | eUPDATE_VELOCITY | eUPDATE_PHASE | eUPDATE_RESTPOSITION | eUPDATE_CLOTH | eUPDATE_RIGID | eUPDATE_DIFFUSE_PARAM | eUPDATE_ATTACHMENTS
    };
};

typedef PxFlags<PxParticleBufferFlag::Enum, PxU32> PxParticleBufferFlags;

PX_DEPRECATED struct PxGpuParticleBufferIndexPair
{
    PxU32       systemIndex; // gpu particle system index
    PxU32       bufferIndex; // particle buffer unique id
};

struct PxParticlePhaseFlag
{
    enum Enum
    {
        eParticlePhaseGroupMask = 0x000fffff,
        eParticlePhaseFlagsMask = 0xfff00000,

        eParticlePhaseSelfCollide = 1 << 20,
        eParticlePhaseSelfCollideFilter = 1 << 21,
        eParticlePhaseFluid = 1 << 22
    };
};

typedef PxFlags<PxParticlePhaseFlag::Enum, PxU32> PxParticlePhaseFlags;

#if !PX_DOXYGEN
} // namespace physx
#endif

#endif