include/PxQueryReport.h
File members: include/PxQueryReport.h
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// Copyright (c) 2008-2024 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_QUERY_REPORT_H
#define PX_QUERY_REPORT_H
#include "foundation/PxVec3.h"
#include "foundation/PxFlags.h"
#include "foundation/PxAssert.h"
#include "geometry/PxGeometryHit.h"
#include "geometry/PxGeometryQueryContext.h"
#include "PxPhysXConfig.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxShape;
class PxRigidActor;
struct PxActorShape
{
PX_INLINE PxActorShape() : actor(NULL), shape(NULL) {}
PX_INLINE PxActorShape(PxRigidActor* a, PxShape* s) : actor(a), shape(s) {}
PxRigidActor* actor;
PxShape* shape;
};
// Extends geom hits with Px object pointers
struct PxRaycastHit : PxGeomRaycastHit, PxActorShape {};
struct PxOverlapHit : PxGeomOverlapHit, PxActorShape {};
struct PxSweepHit : PxGeomSweepHit, PxActorShape {};
typedef bool PxAgain;
template<typename HitType>
struct PxHitCallback : PxQueryThreadContext
{
HitType block;
bool hasBlock;
HitType* touches;
PxU32 maxNbTouches;
PxU32 nbTouches;
PxHitCallback(HitType* aTouches, PxU32 aMaxNbTouches)
: hasBlock(false), touches(aTouches), maxNbTouches(aMaxNbTouches), nbTouches(0)
{}
virtual PxAgain processTouches(const HitType* buffer, PxU32 nbHits) = 0;
virtual void finalizeQuery() {}
virtual ~PxHitCallback() {}
PX_FORCE_INLINE bool hasAnyHits() { return (hasBlock || (nbTouches > 0)); }
};
template<typename HitType>
struct PxHitBuffer : public PxHitCallback<HitType>
{
PxHitBuffer(HitType* aTouches = NULL, PxU32 aMaxNbTouches = 0) : PxHitCallback<HitType>(aTouches, aMaxNbTouches) {}
PX_INLINE PxU32 getNbAnyHits() const { return getNbTouches() + PxU32(this->hasBlock); }
PX_INLINE const HitType& getAnyHit(const PxU32 index) const { PX_ASSERT(index < getNbTouches() + PxU32(this->hasBlock));
return index < getNbTouches() ? getTouches()[index] : this->block; }
PX_INLINE PxU32 getNbTouches() const { return this->nbTouches; }
PX_INLINE const HitType* getTouches() const { return this->touches; }
PX_INLINE const HitType& getTouch(const PxU32 index) const { PX_ASSERT(index < getNbTouches()); return getTouches()[index]; }
PX_INLINE PxU32 getMaxNbTouches() const { return this->maxNbTouches; }
virtual ~PxHitBuffer() {}
protected:
// stops after the first callback
virtual PxAgain processTouches(const HitType* buffer, PxU32 nbHits) { PX_UNUSED(buffer); PX_UNUSED(nbHits); return false; }
};
typedef PxHitCallback<PxRaycastHit> PxRaycastCallback;
typedef PxHitCallback<PxOverlapHit> PxOverlapCallback;
typedef PxHitCallback<PxSweepHit> PxSweepCallback;
typedef PxHitBuffer<PxRaycastHit> PxRaycastBuffer;
typedef PxHitBuffer<PxOverlapHit> PxOverlapBuffer;
typedef PxHitBuffer<PxSweepHit> PxSweepBuffer;
template <int N>
struct PxRaycastBufferN : public PxHitBuffer<PxRaycastHit>
{
PxRaycastHit hits[N];
PxRaycastBufferN() : PxHitBuffer<PxRaycastHit>(hits, N) {}
};
template <int N>
struct PxOverlapBufferN : public PxHitBuffer<PxOverlapHit>
{
PxOverlapHit hits[N];
PxOverlapBufferN() : PxHitBuffer<PxOverlapHit>(hits, N) {}
};
template <int N>
struct PxSweepBufferN : public PxHitBuffer<PxSweepHit>
{
PxSweepHit hits[N];
PxSweepBufferN() : PxHitBuffer<PxSweepHit>(hits, N) {}
};
struct PxQueryCache
{
PX_INLINE PxQueryCache() : shape(NULL), actor(NULL), faceIndex(0xffffffff) {}
PX_INLINE PxQueryCache(PxShape* s, PxU32 findex) : shape(s), actor(NULL), faceIndex(findex) {}
PxShape* shape;
PxRigidActor* actor;
PxU32 faceIndex;
};
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif