include/PxShape.h
File members: include/PxShape.h
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2024 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_SHAPE_H
#define PX_SHAPE_H
#include "PxPhysXConfig.h"
#include "common/PxBase.h"
#include "foundation/PxSimpleTypes.h"
#include "geometry/PxGeometry.h"
#include "geometry/PxGeometryHelpers.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxBoxGeometry;
class PxSphereGeometry;
class PxCapsuleGeometry;
class PxPlaneGeometry;
class PxConvexMeshGeometry;
class PxTriangleMeshGeometry;
class PxTetrahedronMeshGeometry;
class PxHeightFieldGeometry;
class PxParticleSystemGeometry;
class PxHairSystemGeometry;
class PxRigidActor;
struct PxFilterData;
class PxBaseMaterial;
class PxMaterial;
class PxFEMSoftBodyMaterial;
class PxFEMClothMaterial;
struct PxShapeFlag
{
enum Enum
{
eSIMULATION_SHAPE = (1<<0),
eSCENE_QUERY_SHAPE = (1<<1),
eTRIGGER_SHAPE = (1<<2),
eVISUALIZATION = (1<<3)
};
};
typedef PxFlags<PxShapeFlag::Enum,PxU8> PxShapeFlags;
PX_FLAGS_OPERATORS(PxShapeFlag::Enum,PxU8)
class PxShape : public PxRefCounted
{
public:
virtual void release() = 0;
virtual void setGeometry(const PxGeometry& geometry) = 0;
virtual const PxGeometry& getGeometry() const = 0;
virtual PxRigidActor* getActor() const = 0;
/************************************************************************************************/
//\{
virtual void setLocalPose(const PxTransform& pose) = 0;
virtual PxTransform getLocalPose() const = 0;
//\}
/************************************************************************************************/
//\{
virtual void setSimulationFilterData(const PxFilterData& data) = 0;
virtual PxFilterData getSimulationFilterData() const = 0;
virtual void setQueryFilterData(const PxFilterData& data) = 0;
virtual PxFilterData getQueryFilterData() const = 0;
//\}
/************************************************************************************************/
virtual void setMaterials(PxMaterial*const* materials, PxU16 materialCount) = 0;
virtual void setSoftBodyMaterials(PxFEMSoftBodyMaterial*const* materials, PxU16 materialCount) = 0;
virtual void setClothMaterials(PxFEMClothMaterial*const* materials, PxU16 materialCount) = 0;
virtual PxU16 getNbMaterials() const = 0;
virtual PxU32 getMaterials(PxMaterial** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const = 0;
virtual PxU32 getSoftBodyMaterials(PxFEMSoftBodyMaterial** userBuffer, PxU32 bufferSize, PxU32 startIndex = 0) const = 0;
virtual PxU32 getClothMaterials(PxFEMClothMaterial** userBuffer, PxU32 bufferSize, PxU32 startIndex = 0) const = 0;
virtual PxBaseMaterial* getMaterialFromInternalFaceIndex(PxU32 faceIndex) const = 0;
virtual void setContactOffset(PxReal contactOffset) = 0;
virtual PxReal getContactOffset() const = 0;
virtual void setRestOffset(PxReal restOffset) = 0;
virtual PxReal getRestOffset() const = 0;
virtual void setDensityForFluid(PxReal densityForFluid) = 0;
virtual PxReal getDensityForFluid() const = 0;
virtual void setTorsionalPatchRadius(PxReal radius) = 0;
virtual PxReal getTorsionalPatchRadius() const = 0;
virtual void setMinTorsionalPatchRadius(PxReal radius) = 0;
virtual PxReal getMinTorsionalPatchRadius() const = 0;
virtual PX_DEPRECATED PxU32 getInternalShapeIndex() const = 0;
virtual PxShapeGPUIndex getGPUIndex() const = 0;
/************************************************************************************************/
virtual void setFlag(PxShapeFlag::Enum flag, bool value) = 0;
virtual void setFlags(PxShapeFlags inFlags) = 0;
virtual PxShapeFlags getFlags() const = 0;
virtual bool isExclusive() const = 0;
virtual void setName(const char* name) = 0;
virtual const char* getName() const = 0;
virtual const char* getConcreteTypeName() const { return "PxShape"; }
/************************************************************************************************/
void* userData;
protected:
PX_INLINE PxShape(PxBaseFlags baseFlags) : PxRefCounted(baseFlags) {}
PX_INLINE PxShape(PxType concreteType, PxBaseFlags baseFlags) : PxRefCounted(concreteType, baseFlags), userData(NULL) {}
virtual ~PxShape() {}
virtual bool isKindOf(const char* name) const { PX_IS_KIND_OF(name, "PxShape", PxRefCounted); }
};
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif