include/PxSmoothing.h

File members: include/PxSmoothing.h

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#ifndef PX_SMOOTHING_H
#define PX_SMOOTHING_H

#include "cudamanager/PxCudaContext.h"
#include "cudamanager/PxCudaContextManager.h"

#include "foundation/PxSimpleTypes.h"
#include "foundation/PxVec4.h"
#include "PxParticleSystem.h"

#include "foundation/PxArray.h"
#include "PxParticleGpu.h"

#if !PX_DOXYGEN
namespace physx
{
#endif

#if PX_SUPPORT_GPU_PHYSX

    class PxgKernelLauncher;
    class PxParticleNeighborhoodProvider;

    class PxSmoothedPositionGenerator
    {
    public:
        virtual void generateSmoothedPositions(PxGpuParticleSystem* gpuParticleSystem, PxU32 numParticles, CUstream stream) = 0;

        virtual void generateSmoothedPositions(PxVec4* particlePositionsGpu, PxParticleNeighborhoodProvider& neighborhoodProvider, PxU32 numParticles, PxReal particleContactOffset, CUstream stream) = 0;

        virtual void setResultBufferHost(PxVec4* smoothedPositions) = 0;

        virtual void setResultBufferDevice(PxVec4* smoothedPositions) = 0;

        virtual void setSmoothing(float smoothingStrenght) = 0;

        virtual PxU32 getMaxParticles() const = 0;

        virtual void setMaxParticles(PxU32 maxParticles) = 0;

        virtual PxVec4* getSmoothedPositionsDevicePointer() const = 0;

        virtual void setEnabled(bool enabled) = 0;

        virtual bool isEnabled() const = 0;

        virtual void release() = 0;

        virtual ~PxSmoothedPositionGenerator() {}
    };

    class PxSmoothedPositionCallback : public PxParticleSystemCallback
    {
    public:
        void initialize(PxSmoothedPositionGenerator* smoothedPositionGenerator)
        {
            mSmoothedPositionGenerator = smoothedPositionGenerator;
        }

        virtual void onPostSolve(const PxGpuMirroredPointer<PxGpuParticleSystem>& gpuParticleSystem, CUstream stream)
        {
            if (mSmoothedPositionGenerator)
            {
                mSmoothedPositionGenerator->generateSmoothedPositions(gpuParticleSystem.mDevicePtr, gpuParticleSystem.mHostPtr->mCommonData.mMaxParticles, stream);
            }
        }

        virtual void onBegin(const PxGpuMirroredPointer<PxGpuParticleSystem>& /*gpuParticleSystem*/, CUstream /*stream*/) { }

        virtual void onAdvance(const PxGpuMirroredPointer<PxGpuParticleSystem>& /*gpuParticleSystem*/, CUstream /*stream*/) { }

    private:
        PxSmoothedPositionGenerator* mSmoothedPositionGenerator;
    };

#endif

#if !PX_DOXYGEN
} // namespace physx
#endif

#endif