include/characterkinematic/PxControllerManager.h
File members: include/characterkinematic/PxControllerManager.h
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2024 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_CONTROLLER_MANAGER_H
#define PX_CONTROLLER_MANAGER_H
#include "PxPhysXConfig.h"
#include "foundation/PxFlags.h"
#include "foundation/PxErrorCallback.h"
#include "common/PxRenderBuffer.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxPhysics;
class PxScene;
class PxController;
class PxControllerDesc;
class PxObstacleContext;
class PxControllerFilterCallback;
struct PxControllerDebugRenderFlag
{
enum Enum
{
eTEMPORAL_BV = (1<<0),
eCACHED_BV = (1<<1),
eOBSTACLES = (1<<2),
eNONE = 0,
eALL = 0xffffffff
};
};
typedef PxFlags<PxControllerDebugRenderFlag::Enum, PxU32> PxControllerDebugRenderFlags;
PX_FLAGS_OPERATORS(PxControllerDebugRenderFlag::Enum, PxU32)
class PxControllerManager
{
public:
virtual void release() = 0;
virtual PxScene& getScene() const = 0;
virtual PxU32 getNbControllers() const = 0;
virtual PxController* getController(PxU32 index) = 0;
virtual PxController* createController(const PxControllerDesc& desc) = 0;
virtual void purgeControllers() = 0;
virtual PxRenderBuffer& getRenderBuffer() = 0;
virtual void setDebugRenderingFlags(PxControllerDebugRenderFlags flags) = 0;
virtual PxU32 getNbObstacleContexts() const = 0;
virtual PxObstacleContext* getObstacleContext(PxU32 index) = 0;
virtual PxObstacleContext* createObstacleContext() = 0;
virtual void computeInteractions(PxF32 elapsedTime, PxControllerFilterCallback* cctFilterCb=NULL) = 0;
virtual void setTessellation(bool flag, float maxEdgeLength) = 0;
virtual void setOverlapRecoveryModule(bool flag) = 0;
virtual void setPreciseSweeps(bool flag) = 0;
virtual void setPreventVerticalSlidingAgainstCeiling(bool flag) = 0;
virtual void shiftOrigin(const PxVec3& shift) = 0;
protected:
PxControllerManager() {}
virtual ~PxControllerManager() {}
};
#if !PX_DOXYGEN
} // namespace physx
#endif
PX_C_EXPORT physx::PxControllerManager* PX_CALL_CONV PxCreateControllerManager(physx::PxScene& scene, bool lockingEnabled = false);
#endif