include/characterkinematic/PxControllerObstacles.h
File members: include/characterkinematic/PxControllerObstacles.h
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// Copyright (c) 2008-2024 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_CONTROLLER_OBSTACLES_H
#define PX_CONTROLLER_OBSTACLES_H
#include "characterkinematic/PxExtended.h"
#include "geometry/PxGeometry.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxControllerManager;
#define PX_INVALID_OBSTACLE_HANDLE 0xffffffff
class PxObstacle
{
protected:
PxObstacle() :
mType (PxGeometryType::eINVALID),
mUserData (NULL),
mPos (0.0, 0.0, 0.0),
mRot (PxQuat(PxIdentity))
{}
PxGeometryType::Enum mType;
public:
PX_FORCE_INLINE PxGeometryType::Enum getType() const { return mType; }
void* mUserData;
PxExtendedVec3 mPos;
PxQuat mRot;
};
class PxBoxObstacle : public PxObstacle
{
public:
PxBoxObstacle() :
mHalfExtents(0.0f)
{ mType = PxGeometryType::eBOX; }
PxVec3 mHalfExtents;
};
class PxCapsuleObstacle : public PxObstacle
{
public:
PxCapsuleObstacle() :
mHalfHeight (0.0f),
mRadius (0.0f)
{ mType = PxGeometryType::eCAPSULE; }
PxReal mHalfHeight;
PxReal mRadius;
};
typedef PxU32 PxObstacleHandle;
class PxObstacleContext
{
public:
PxObstacleContext() {}
virtual ~PxObstacleContext() {}
virtual void release() = 0;
virtual PxControllerManager& getControllerManager() const = 0;
virtual PxObstacleHandle addObstacle(const PxObstacle& obstacle) = 0;
virtual bool removeObstacle(PxObstacleHandle handle) = 0;
virtual bool updateObstacle(PxObstacleHandle handle, const PxObstacle& obstacle) = 0;
virtual PxU32 getNbObstacles() const = 0;
virtual const PxObstacle* getObstacle(PxU32 i) const = 0;
virtual const PxObstacle* getObstacleByHandle(PxObstacleHandle handle) const = 0;
};
#if !PX_DOXYGEN
}
#endif
#endif