include/characterkinematic/PxExtended.h
File members: include/characterkinematic/PxExtended.h
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// Copyright (c) 2008-2024 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_EXTENDED_H
#define PX_EXTENDED_H
// This needs to be included in Foundation just for the debug renderer
#include "PxPhysXConfig.h"
#include "foundation/PxTransform.h"
#include "foundation/PxAssert.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
// This has to be done here since it also changes the top-level "Px" and "Np" APIs
#define PX_BIG_WORLDS
#ifdef PX_BIG_WORLDS
typedef PxVec3d PxExtendedVec3;
typedef double PxExtended;
#define PX_MAX_EXTENDED PX_MAX_F64
PX_FORCE_INLINE PxVec3 toVec3(const PxExtendedVec3& v)
{
return PxVec3(float(v.x), float(v.y), float(v.z));
}
// Computes the single-precision difference between two extended-precision points
PX_INLINE PxVec3 diff(const PxExtendedVec3& p1, const PxExtendedVec3& p0)
{
return PxVec3(float(p1.x - p0.x), float(p1.y - p0.y), float(p1.z - p0.z));
}
#else
typedef PxVec3 PxExtendedVec3;
typedef float PxExtended;
#define PX_MAX_EXTENDED PX_MAX_F32
PX_FORCE_INLINE PxVec3 toVec3(const PxExtendedVec3& v)
{
return v;
}
// Computes the single-precision difference between two extended-precision points
PX_INLINE PxVec3 diff(const PxExtendedVec3& p1, const PxExtendedVec3& p0)
{
return p1 - p0;
}
#endif
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif