include/collision/PxCollisionDefs.h

File members: include/collision/PxCollisionDefs.h

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#ifndef PX_COLLISION_DEFS_H
#define PX_COLLISION_DEFS_H

#include "PxPhysXConfig.h"
#include "foundation/PxSimpleTypes.h"

#if !PX_DOXYGEN
namespace physx
{
#endif

class PxCacheAllocator
{
public:
    virtual PxU8* allocateCacheData(const PxU32 byteSize) = 0;

    virtual ~PxCacheAllocator() {}
};

struct PxCache
{
    PxU8*       mCachedData;
    PxU16       mCachedSize;
    PxU8        mPairData;
    PxU8        mManifoldFlags;

    PX_FORCE_INLINE PxCache() : mCachedData(NULL), mCachedSize(0), mPairData(0), mManifoldFlags(0)
    {
    }

    PX_FORCE_INLINE void reset()
    {
        mCachedData = NULL;
        mCachedSize = 0;
        mPairData = 0;
        mManifoldFlags = 0;
    }
};

#if !PX_DOXYGEN
}
#endif

#endif