include/cooking/PxSDFDesc.h

File members: include/cooking/PxSDFDesc.h

// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2024 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.

#ifndef PX_SDF_DESC_H
#define PX_SDF_DESC_H

#include "PxPhysXConfig.h"
#include "geometry/PxSimpleTriangleMesh.h"
#include "foundation/PxBounds3.h"

#if !PX_DOXYGEN
namespace physx
{
#endif
    class PxSDFBuilder;

    struct PxDim3
    {
        PxU32 x, y, z;
    };

    class PxSdfBitsPerSubgridPixel
    {
    public:
        enum Enum
        {
            e8_BIT_PER_PIXEL = 1,
            e16_BIT_PER_PIXEL = 2,
            e32_BIT_PER_PIXEL = 4
        };
    };

    class PxSDFDesc
    {
    public:

        PxBoundedData sdf;

        PxDim3 dims;

        PxVec3 meshLower;

        PxReal spacing;

        PxU32 subgridSize;

        PxSdfBitsPerSubgridPixel::Enum bitsPerSubgridPixel;

        PxDim3 sdfSubgrids3DTexBlockDim;

        PxBoundedData sdfSubgrids;

        PxBoundedData sdfStartSlots;

        PxReal subgridsMinSdfValue;

        PxReal subgridsMaxSdfValue;

        PxBounds3 sdfBounds;

        PxReal narrowBandThicknessRelativeToSdfBoundsDiagonal;

        PxU32 numThreadsForSdfConstruction;

        PxSimpleTriangleMesh baseMesh;

        PxSDFBuilder* sdfBuilder;

        PX_INLINE PxSDFDesc();

        PX_INLINE bool isValid() const;
    };

    PX_INLINE PxSDFDesc::PxSDFDesc()
    {
        sdf.data = NULL;
        dims.x = 0;
        dims.y = 0;
        dims.z = 0;
        spacing = 0;
        meshLower = PxVec3(PxZero);
        subgridSize = 0;
        subgridsMinSdfValue = 0.0f;
        subgridsMaxSdfValue = 0.0f;
        sdfBounds = PxBounds3::empty();
        bitsPerSubgridPixel = PxSdfBitsPerSubgridPixel::e16_BIT_PER_PIXEL;
        narrowBandThicknessRelativeToSdfBoundsDiagonal = 0.01f;
        numThreadsForSdfConstruction = 1;
        sdfBuilder = NULL;
    }

    PX_INLINE bool PxSDFDesc::isValid() const
    {
        // Check validity of user's input(if any)
        if (sdf.data)
        {
            if (dims.x < 1 || dims.y < 1 || dims.z < 1)
                return false;
            if (!meshLower.isFinite())
                return false;
            if (spacing <= 0)
                return false;
        }

        return true;
    }

#if !PX_DOXYGEN
} // namespace physx
#endif

#endif