include/cooking/PxTriangleMeshDesc.h
File members: include/cooking/PxTriangleMeshDesc.h
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// Copyright (c) 2008-2024 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_TRIANGLE_MESH_DESC_H
#define PX_TRIANGLE_MESH_DESC_H
#include "PxPhysXConfig.h"
#include "geometry/PxSimpleTriangleMesh.h"
#include "PxSDFDesc.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxTriangleMeshDesc : public PxSimpleTriangleMesh
{
public:
PxTypedStridedData<PxMaterialTableIndex> materialIndices;
PxSDFDesc* sdfDesc;
PX_INLINE PxTriangleMeshDesc();
PX_INLINE void setToDefault();
PX_INLINE bool isValid() const;
};
PX_INLINE PxTriangleMeshDesc::PxTriangleMeshDesc() //constructor sets to default
{
PxSimpleTriangleMesh::setToDefault();
sdfDesc = NULL;
}
PX_INLINE void PxTriangleMeshDesc::setToDefault()
{
*this = PxTriangleMeshDesc();
}
PX_INLINE bool PxTriangleMeshDesc::isValid() const
{
if(points.count < 3) //at least 1 trig's worth of points
return false;
if ((!triangles.data) && (points.count%3)) // Non-indexed mesh => we must ensure the geometry defines an implicit number of triangles // i.e. numVertices can't be divided by 3
return false;
//add more validity checks here
if (materialIndices.data && materialIndices.stride < sizeof(PxMaterialTableIndex))
return false;
if (sdfDesc && !sdfDesc->isValid())
return false;
return PxSimpleTriangleMesh::isValid();
}
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif