include/extensions/PxSceneQueryExt.h
File members: include/extensions/PxSceneQueryExt.h
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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#ifndef PX_SCENE_QUERY_EXT_H
#define PX_SCENE_QUERY_EXT_H
#include "PxPhysXConfig.h"
#include "PxScene.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
// These types have been deprecated (removed) in PhysX 3.4. We typedef them to the new types here for easy migration from 3.3 to 3.4.
// We will not remove these aliases for convenience.
typedef PxQueryHit PxSceneQueryHit;
typedef PxQueryFilterData PxSceneQueryFilterData;
typedef PxQueryFilterCallback PxSceneQueryFilterCallback;
typedef PxQueryCache PxSceneQueryCache;
typedef PxHitFlag PxSceneQueryFlag;
typedef PxHitFlags PxSceneQueryFlags;
class PxSceneQueryExt
{
public:
static bool raycastAny( const PxScene& scene,
const PxVec3& origin, const PxVec3& unitDir, const PxReal distance,
PxSceneQueryHit& hit, const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(),
PxSceneQueryFilterCallback* filterCall = NULL, const PxSceneQueryCache* cache = NULL);
static bool raycastSingle( const PxScene& scene,
const PxVec3& origin, const PxVec3& unitDir, const PxReal distance,
PxSceneQueryFlags outputFlags, PxRaycastHit& hit,
const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(),
PxSceneQueryFilterCallback* filterCall = NULL, const PxSceneQueryCache* cache = NULL);
static PxI32 raycastMultiple( const PxScene& scene,
const PxVec3& origin, const PxVec3& unitDir, const PxReal distance,
PxSceneQueryFlags outputFlags,
PxRaycastHit* hitBuffer, PxU32 hitBufferSize, bool& blockingHit,
const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(),
PxSceneQueryFilterCallback* filterCall = NULL, const PxSceneQueryCache* cache = NULL);
static bool sweepAny( const PxScene& scene,
const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance,
PxSceneQueryFlags queryFlags,
PxSceneQueryHit& hit,
const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(),
PxSceneQueryFilterCallback* filterCall = NULL,
const PxSceneQueryCache* cache = NULL,
PxReal inflation = 0.0f);
static bool sweepSingle(const PxScene& scene,
const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance,
PxSceneQueryFlags outputFlags,
PxSweepHit& hit,
const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(),
PxSceneQueryFilterCallback* filterCall = NULL,
const PxSceneQueryCache* cache = NULL,
PxReal inflation=0.0f);
static PxI32 sweepMultiple( const PxScene& scene,
const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance,
PxSceneQueryFlags outputFlags, PxSweepHit* hitBuffer, PxU32 hitBufferSize, bool& blockingHit,
const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(),
PxSceneQueryFilterCallback* filterCall = NULL, const PxSceneQueryCache* cache = NULL,
PxReal inflation = 0.0f);
static PxI32 overlapMultiple( const PxScene& scene,
const PxGeometry& geometry, const PxTransform& pose,
PxOverlapHit* hitBuffer, PxU32 hitBufferSize,
const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(),
PxSceneQueryFilterCallback* filterCall = NULL);
static bool overlapAny( const PxScene& scene,
const PxGeometry& geometry, const PxTransform& pose,
PxOverlapHit& hit,
const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(),
PxSceneQueryFilterCallback* filterCall = NULL);
};
struct PxBatchQueryStatus
{
enum Enum
{
ePENDING = 0,
eSUCCESS,
eOVERFLOW
};
static PX_FORCE_INLINE Enum getStatus(const PxRaycastBuffer& r)
{
return (0xffffffff == r.nbTouches) ? ePENDING : (0xffffffff == r.maxNbTouches ? eOVERFLOW : eSUCCESS);
}
static PX_FORCE_INLINE Enum getStatus(const PxSweepBuffer& r)
{
return (0xffffffff == r.nbTouches) ? ePENDING : (0xffffffff == r.maxNbTouches ? eOVERFLOW : eSUCCESS);
}
static PX_FORCE_INLINE Enum getStatus(const PxOverlapBuffer& r)
{
return (0xffffffff == r.nbTouches) ? ePENDING : (0xffffffff == r.maxNbTouches ? eOVERFLOW : eSUCCESS);
}
};
class PxBatchQueryExt
{
public:
virtual void release() = 0;
virtual PxRaycastBuffer* raycast(
const PxVec3& origin, const PxVec3& unitDir, const PxReal distance,
const PxU16 maxNbTouches = 0,
PxHitFlags hitFlags = PxHitFlags(PxHitFlag::eDEFAULT),
const PxQueryFilterData& filterData = PxQueryFilterData(),
const PxQueryCache* cache = NULL) = 0;
virtual PxSweepBuffer* sweep(
const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance,
const PxU16 maxNbTouches = 0,
PxHitFlags hitFlags = PxHitFlags(PxHitFlag::eDEFAULT),
const PxQueryFilterData& filterData = PxQueryFilterData(),
const PxQueryCache* cache = NULL,
const PxReal inflation = 0.0f) = 0;
virtual PxOverlapBuffer* overlap(
const PxGeometry& geometry, const PxTransform& pose,
PxU16 maxNbTouches = 0,
const PxQueryFilterData& filterData = PxQueryFilterData(),
const PxQueryCache* cache = NULL) = 0;
virtual void execute() = 0;
protected:
virtual ~PxBatchQueryExt() {}
};
PxBatchQueryExt* PxCreateBatchQueryExt(
const PxScene& scene, PxQueryFilterCallback* queryFilterCallback,
const PxU32 maxNbRaycasts, const PxU32 maxNbRaycastTouches,
const PxU32 maxNbSweeps, const PxU32 maxNbSweepTouches,
const PxU32 maxNbOverlaps, const PxU32 maxNbOverlapTouches);
PxBatchQueryExt* PxCreateBatchQueryExt(
const PxScene& scene, PxQueryFilterCallback* queryFilterCallback,
PxRaycastBuffer* raycastBuffers, const PxU32 maxNbRaycasts, PxRaycastHit* raycastTouches, const PxU32 maxNbRaycastTouches,
PxSweepBuffer* sweepBuffers, const PxU32 maxNbSweeps, PxSweepHit* sweepTouches, const PxU32 maxNbSweepTouches,
PxOverlapBuffer* overlapBuffers, const PxU32 maxNbOverlaps, PxOverlapHit* overlapTouches, const PxU32 maxNbOverlapTouches);
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif