include/extensions/PxTetrahedronMeshExt.h
File members: include/extensions/PxTetrahedronMeshExt.h
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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#ifndef PX_TETRAHEDRON_MESH_EXT_H
#define PX_TETRAHEDRON_MESH_EXT_H
#include "foundation/PxVec3.h"
#include "foundation/PxArray.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxTetrahedronMesh;
class PxTetrahedronMeshExt
{
public:
static PxI32 findTetrahedronContainingPoint(const PxTetrahedronMesh* mesh, const PxVec3& point, PxVec4& bary, PxReal tolerance = 1e-6f);
static PxI32 findTetrahedronClosestToPoint(const PxTetrahedronMesh* mesh, const PxVec3& point, PxVec4& bary);
static void createPointsToTetrahedronMap(const PxArray<PxVec3>& tetMeshVertices, const PxArray<PxU32>& tetMeshIndices, const PxArray<PxVec3>& pointsToEmbed, PxArray<PxVec4>& barycentricCoordinates, PxArray<PxU32>& tetLinks);
static void extractTetMeshSurface(const void* tetrahedra, PxU32 numTetrahedra, bool sixteenBitIndices, PxArray<PxU32>& surfaceTriangles, PxArray<PxU32>* surfaceTriangleToTet = NULL, bool flipTriangleOrientation = false);
static void extractTetMeshSurface(const PxTetrahedronMesh* mesh, PxArray<PxU32>& surfaceTriangles, PxArray<PxU32>* surfaceTriangleToTet = NULL, bool flipTriangleOrientation = false);
};
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif