include/foundation/Px.h
File members: include/foundation/Px.h
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// Copyright (c) 2008-2024 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_H
#define PX_H
#include "foundation/PxSimpleTypes.h"
#include <string.h>
#include <stdlib.h>
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxAllocatorCallback;
class PxErrorCallback;
struct PxErrorCode;
class PxInputStream;
class PxInputData;
class PxOutputStream;
#if !PX_DOXYGEN // need to exclude, confuses api doc build about duplicate declaration
template<class Type> class PxVec2T;
typedef PxVec2T<float> PxVec2;
template<class Type> class PxVec3T;
typedef PxVec3T<float> PxVec3;
template<class Type> class PxVec4T;
typedef PxVec4T<float> PxVec4;
template<class Type> class PxQuatT;
typedef PxQuatT<float> PxQuat;
template<class Type> class PxMat33T;
typedef PxMat33T<float> PxMat33;
template<class Type> class PxMat34T;
typedef PxMat34T<float> PxMat34;
template<class Type> class PxMat44T;
typedef PxMat44T<float> PxMat44;
template<class Type> class PxTransformT;
typedef PxTransformT<float> PxTransform;
#endif
class PxPlane;
class PxBounds3;
enum PxEMPTY
{
PxEmpty
};
enum PxZERO
{
PxZero
};
enum PxIDENTITY
{
PxIdentity
};
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif