include/foundation/PxPlane.h
File members: include/foundation/PxPlane.h
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// Copyright (c) 2008-2024 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PLANE_H
#define PX_PLANE_H
#include "foundation/PxTransform.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxPlane
{
public:
PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane()
{
}
PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane(float nx, float ny, float nz, float distance) : n(nx, ny, nz), d(distance)
{
}
PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane(const PxVec3& normal, float distance) : n(normal), d(distance)
{
}
PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane(const PxVec3& point, const PxVec3& normal)
: n(normal), d(-point.dot(n)) // p satisfies normal.dot(p) + d = 0
{
}
PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane(const PxVec3& p0, const PxVec3& p1, const PxVec3& p2)
{
n = (p1 - p0).cross(p2 - p0).getNormalized();
d = -p0.dot(n);
}
PX_CUDA_CALLABLE PX_INLINE bool operator==(const PxPlane& p) const
{
return n == p.n && d == p.d;
}
PX_CUDA_CALLABLE PX_FORCE_INLINE float distance(const PxVec3& p) const
{
return p.dot(n) + d;
}
PX_CUDA_CALLABLE PX_FORCE_INLINE bool contains(const PxVec3& p) const
{
return PxAbs(distance(p)) < (1.0e-7f);
}
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 project(const PxVec3& p) const
{
return p - n * distance(p);
}
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 pointInPlane() const
{
return -n * d;
}
PX_CUDA_CALLABLE PX_FORCE_INLINE void normalize()
{
float denom = 1.0f / n.magnitude();
n *= denom;
d *= denom;
}
PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane transform(const PxTransform& pose) const
{
const PxVec3 transformedNormal = pose.rotate(n);
return PxPlane(transformedNormal, d - pose.p.dot(transformedNormal));
}
PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane inverseTransform(const PxTransform& pose) const
{
const PxVec3 transformedNormal = pose.rotateInv(n);
return PxPlane(transformedNormal, d + pose.p.dot(n));
}
PxVec3 n;
float d;
};
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif