include/foundation/PxSocket.h
File members: include/foundation/PxSocket.h
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// Copyright (c) 2008-2024 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_SOCKET_H
#define PX_SOCKET_H
#include "foundation/PxUserAllocated.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PX_FOUNDATION_API PxSocket : public PxUserAllocated
{
public:
static const uint32_t DEFAULT_BUFFER_SIZE;
PxSocket(bool inEnableBuffering = true, bool blocking = true);
virtual ~PxSocket();
bool connect(const char* host, uint16_t port, uint32_t timeout = 1000);
bool listen(uint16_t port);
bool accept(bool block);
void disconnect();
bool isConnected() const;
const char* getHost() const;
uint16_t getPort() const;
bool flush();
uint32_t write(const uint8_t* data, uint32_t length);
uint32_t read(uint8_t* data, uint32_t length);
void setBlocking(bool blocking);
bool isBlocking() const;
private:
class SocketImpl* mImpl;
};
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif