include/geometry/PxCapsuleGeometry.h
File members: include/geometry/PxCapsuleGeometry.h
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// Copyright (c) 2008-2024 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_CAPSULE_GEOMETRY_H
#define PX_CAPSULE_GEOMETRY_H
#include "geometry/PxGeometry.h"
#include "foundation/PxFoundationConfig.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxCapsuleGeometry : public PxGeometry
{
public:
PX_INLINE PxCapsuleGeometry(PxReal radius_=0.0f, PxReal halfHeight_=0.0f) : PxGeometry(PxGeometryType::eCAPSULE), radius(radius_), halfHeight(halfHeight_) {}
PX_INLINE PxCapsuleGeometry(const PxCapsuleGeometry& that) : PxGeometry(that), radius(that.radius), halfHeight(that.halfHeight) {}
PX_INLINE void operator=(const PxCapsuleGeometry& that)
{
mType = that.mType;
radius = that.radius;
halfHeight = that.halfHeight;
}
PX_INLINE bool isValid() const;
public:
PxReal radius;
PxReal halfHeight;
};
PX_INLINE bool PxCapsuleGeometry::isValid() const
{
if(mType != PxGeometryType::eCAPSULE)
return false;
if(!PxIsFinite(radius) || !PxIsFinite(halfHeight))
return false;
if(radius <= 0.0f || halfHeight < 0.0f)
return false;
return true;
}
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif