include/geometry/PxSphereGeometry.h

File members: include/geometry/PxSphereGeometry.h

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#ifndef PX_SPHERE_GEOMETRY_H
#define PX_SPHERE_GEOMETRY_H
#include "geometry/PxGeometry.h"

#if !PX_DOXYGEN
namespace physx
{
#endif

class PxSphereGeometry : public PxGeometry
{
public:
    PX_INLINE PxSphereGeometry(PxReal ir=0.0f) : PxGeometry(PxGeometryType::eSPHERE), radius(ir)        {}

    PX_INLINE PxSphereGeometry(const PxSphereGeometry& that) : PxGeometry(that), radius(that.radius)    {}

    PX_INLINE void operator=(const PxSphereGeometry& that)
    {
        mType = that.mType;
        radius = that.radius;
    }

    PX_INLINE bool isValid() const;

public:

    PxReal radius;
};

PX_INLINE bool PxSphereGeometry::isValid() const
{
    if(mType != PxGeometryType::eSPHERE)
        return false;
    if(!PxIsFinite(radius))
        return false;
    if(radius <= 0.0f)
        return false;

    return true;
}

#if !PX_DOXYGEN
} // namespace physx
#endif

#endif