include/geometry/PxTetrahedronMesh.h

File members: include/geometry/PxTetrahedronMesh.h

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#ifndef PX_TETRAHEDRON_MESH_H
#define PX_TETRAHEDRON_MESH_H

#include "foundation/PxVec3.h"
#include "foundation/PxBounds3.h"
#include "foundation/PxUserAllocated.h"
#include "common/PxPhysXCommonConfig.h"
#include "common/PxBase.h"

#if !PX_DOXYGEN
namespace physx
{
#endif

    struct PxTetrahedronMeshFlag
    {
        enum Enum
        {
            e16_BIT_INDICES = (1 << 1)
        };
    };

    typedef PxFlags<PxTetrahedronMeshFlag::Enum, PxU8> PxTetrahedronMeshFlags;
    PX_FLAGS_OPERATORS(PxTetrahedronMeshFlag::Enum, PxU8)

    class PxSoftBodyAuxData : public PxRefCounted
    {
    public:
        virtual void                    release() = 0;

        virtual PxReal*                 getGridModelInvMass() = 0;

    protected:
        PX_INLINE                       PxSoftBodyAuxData(PxType concreteType, PxBaseFlags baseFlags) : PxRefCounted(concreteType, baseFlags) {}
        PX_INLINE                       PxSoftBodyAuxData(PxBaseFlags baseFlags) : PxRefCounted(baseFlags) {}
        virtual                         ~PxSoftBodyAuxData() {}

        virtual bool                    isKindOf(const char* name) const { PX_IS_KIND_OF(name, "PxSoftBodyAuxData", PxRefCounted); }
    };

    class PxTetrahedronMesh : public PxRefCounted
    {
    public:
        virtual PxU32               getNbVertices()                                 const = 0;

        virtual const PxVec3*           getVertices()                                   const = 0;

        virtual PxU32                   getNbTetrahedrons()                             const = 0;

        virtual const void*             getTetrahedrons()                                   const = 0;

        virtual PxTetrahedronMeshFlags      getTetrahedronMeshFlags()                           const = 0;

        virtual const PxU32*    getTetrahedraRemap()    const = 0;

        virtual PxBounds3               getLocalBounds()                            const = 0;

        virtual void                    release() = 0;

    protected:
        PX_INLINE                       PxTetrahedronMesh(PxType concreteType, PxBaseFlags baseFlags) : PxRefCounted(concreteType, baseFlags) {}
        PX_INLINE                       PxTetrahedronMesh(PxBaseFlags baseFlags) : PxRefCounted(baseFlags) {}
        virtual                         ~PxTetrahedronMesh() {}

        virtual bool                    isKindOf(const char* name) const { PX_IS_KIND_OF(name, "PxTetrahedronMesh", PxRefCounted); }
    };

    class PxSoftBodyMesh : public PxRefCounted
    {
    public:
        virtual const PxTetrahedronMesh* getCollisionMesh() const = 0;

        virtual PxTetrahedronMesh* getCollisionMesh() = 0;

        virtual const PxTetrahedronMesh* getSimulationMesh() const = 0;

        virtual PxTetrahedronMesh* getSimulationMesh() = 0;

        virtual const PxSoftBodyAuxData* getSoftBodyAuxData() const = 0;

        virtual PxSoftBodyAuxData* getSoftBodyAuxData() = 0;

        virtual void                    release() = 0;

    protected:
        PX_INLINE                       PxSoftBodyMesh(PxType concreteType, PxBaseFlags baseFlags) : PxRefCounted(concreteType, baseFlags) {}
        PX_INLINE                       PxSoftBodyMesh(PxBaseFlags baseFlags) : PxRefCounted(baseFlags) {}
        virtual                         ~PxSoftBodyMesh() {}

        virtual bool                    isKindOf(const char* name) const { PX_IS_KIND_OF(name, "PxSoftBodyMesh", PxRefCounted); }
    };

    class PxCollisionMeshMappingData : public PxUserAllocated
    {
    public:
        virtual void release() = 0;

        virtual ~PxCollisionMeshMappingData() {}
    };

    class PxSoftBodyCollisionData : public PxUserAllocated
    {

    };

    class PxTetrahedronMeshData : public PxUserAllocated
    {

    };

    class PxSoftBodySimulationData : public PxUserAllocated
    {

    };

    class PxCollisionTetrahedronMeshData : public PxUserAllocated
    {
    public:
        virtual const PxTetrahedronMeshData* getMesh() const = 0;
        virtual PxTetrahedronMeshData* getMesh() = 0;
        virtual const PxSoftBodyCollisionData* getData() const = 0;
        virtual PxSoftBodyCollisionData* getData() = 0;
        virtual void release() = 0;

        virtual ~PxCollisionTetrahedronMeshData() {}
    };

    class PxSimulationTetrahedronMeshData : public PxUserAllocated
    {
    public:
        virtual PxTetrahedronMeshData* getMesh() = 0;
        virtual PxSoftBodySimulationData* getData() = 0;
        virtual void release() = 0;

        virtual ~PxSimulationTetrahedronMeshData() {}
    };

#if !PX_DOXYGEN
} // namespace physx
#endif

#endif